How to Develop a Game
Unity Memory and Performance Management
PublishDate: 2025-06-01 | CreateDate: 2025-06-01 | LastModify: 2025-06-01 | Creator:ljf12825

GC与托管内存

Unity使用的GC特性

GC Alloc 追踪

增量GC

原生内存

资源加载、卸载

显存管理

性能优化

Profile

CPU Bound vs GPU Bound

Job System + Burst + DOTS 内存分配(NativeArray、UnsafeUtility)