How to Develop a Game
Unity Rendering System
PublishDate: 2025-06-01 | CreateDate: 2025-06-01 | LastModify: 2025-06-01 | Creator:ljf12825

传统渲染管线

Unity内置 Forward/Deferred渲染

Camera -> Culling -> Render Queue -> Shader Pass

ShaderLab

Shader SubShader、Pass、CGPROGRAM/HLSL

SRP(Scriptable Render Pipeline)

URP(轻量渲染管线)

HDRP(高端渲染管线)

自定义SRP

图形学基础

矩阵变换

光照模型

BRDF

后处理