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          Component
          M: 2025-06-01 - ljf12825

          Component是附加在GameObject上的功能模块,每个组件都提供了某种行为或属性,组成了游戏对象的功能 class Component继承自Object,在UnityEngine.CoreModule中实现

          class Component

          是所有可依附在GameObject上的类的基类

          不可以直接创建Component

          API

          Properties

          PropertyDescription
          gameObjectcomponent附加的GameObject
          taggameObject的tag
          transformgameObject的Transform

          Public Methods

          方法描述
          BroadcastMessage调用当前 GameObject 或其所有子对象的指定方法。
          CompareTag比较 GameObject 的标签(tag)与给定标签。
          GetComponent获取当前 GameObject 上的指定类型的组件。
          GetComponentInChildren获取当前 GameObject 或其子对象上的指定类型的组件。
          GetComponentIndex获取组件在其父对象中的索引。
          GetComponentInParent获取当前 GameObject 或其父对象上的指定类型的组件。
          GetComponents获取当前 GameObject 上的所有指定类型的组件。
          GetComponentsInChildren获取当前 GameObject 和其子对象上的所有指定类型的组件。
          GetComponentsInParent获取当前 GameObject 和其父对象上的所有指定类型的组件。
          SendMessage在当前 GameObject 上调用指定的方法,所有附加的 MonoBehaviour 都会收到此消息。
          SendMessageUpwards调用当前 GameObject 及其所有祖先对象上的指定方法。
          TryGetComponent尝试获取指定类型的组件,如果存在则返回该组件,否则返回 null

          Unity Scripting Component

          组件的特性

          特性描述
          附加性可以给 GameObject 添加多个组件。
          组合式设计Unity 的架构是组合优于继承,一个 GameObject 的行为是由多个组件组合而成的。
          可视化编辑在 Unity Inspector 面板中可以直接添加、删除或修改组件。
          脚本组件你写的 C# 脚本,本质上也是组件,继承自 MonoBehaviour

          在代码中使用组件

          //获取组件
          Rigidbody rb = GetComponent<Rigidbody>();
          //添加组件
          gameObject.AddComponent<AudioSource>();
          

          在Unity中,组件之所以能起作用,是因为Unity引擎在运行时会自动调度和执行组件的逻辑,这个背后是Unity引擎的核心“组件驱动”架构

          简单理解:Unity的工作循环 + 组件系统

          1.GameObject只是容器 2.组件发挥功能 3.Unity引擎每一帧都会遍历所有激活的GameObject,调度它们的组件做该做的事

          Unity组件驱动架构

          Unity组件

          CategoryComponent Name
          AudioChorus Filter
          Distortion Filter
          Echo Filter
          High Pass Filter
          Listener
          Low Pass Filter
          Reverv Filter
          Reverv Zone
          Source
          EffectsHalo
          Lens Flare
          Line Renderer
          Particle System
          Projector
          Trail Renderer
          Visual Effect
          EventEvent System
          Event Trigger
          Graphic Raycaster
          Physics 2D Raycaster
          Physics Raycaster
          Standalone Input Module
          Touch Input Module
          LayoutAspect Ratio Fitter
          Canvas
          Canvas Group
          Cancas Scaler
          Content Size Fitter
          Grid Layout Group
          Horizontal Layout Group
          Layout Element
          Rect Transform
          Vertical Layout Group
          MeshMesh Filter
          Mesh Renderer
          Skinned Mesh Renderer
          TextMeshPro - Text
          Text Mesh (Legacy)
          MiscellaneousAim Constraint
          Animation
          Animator
          Billboard Renderer
          Grid
          Look At Constraint
          Parent Constraint
          Particle System Force Field
          Position Constraint
          Rotation Constraint
          Scale Constraint
          Sprite Mask
          Sprite Shape Renderer
          Terrain
          Wind Zone
          NavigationNav Mesh Agent
          Nav Mesh Obstacle
          Off Mesh Link
          Physics 2DArea Effector 2D
          Box Collider 2D
          Buoyancy Effector 2D
          Capsule Collider 2D
          Circle Collider 2D
          Composite Collider 2D
          Constant Force 2D
          Custom Collider 2D
          Distance Joint 2D
          Edge Collider 2D
          Fixed Joint 2D
          Friction Joint 2D
          Hinge Joint 2D
          Platform Effector 2D
          Point Effector 2D
          Polygon Collider 2D
          Relative Joint 2D
          Rigidbody 2D
          Slider Joint 2D
          Spring Joint 2D
          Surface Effector 2D
          Target Joint 2D
          Wheel Joint 2D
          PhysicsArticulation Body
          Box Collider
          Capsule Collider
          Character Controller
          Character Joint
          Cloth
          Configurable Joint
          Constant Force
          Fixed Joint
          Hinge Joint
          Mesh Collider
          Rigidbody
          Sphere Collider
          Spring Joint
          Terrain Collider
          Wheel Collider
          PlayablesPlayable Director
          RenderingCamera
          Canvas Renderer
          Flare Layer
          LOD Group
          Light
          Light Probe Group
          Light Probe Proxy Volume
          Occlusion Area
          Occlusion Portal
          Reflection Probe
          Skybox
          Sorting Group
          Sprite Renderer
          Streaming Controller
          Scripts自定义脚本
          TilemapTilemap
          Tilemap Collider 2D
          Tilemap Renderer
          UI ToolkitPanel Event Handler
          Panel Raycaster
          UI Document
          UIButton
          Dropdown - TMP
          Effects - Outline
          Effects - Position As UV1
          Effects - Shadow
          Image
          Mask
          Raw Image
          Rect Mask 2D
          Scroll Rect
          Scrollbar
          Selectable
          Slider
          TMP - Input Field
          TMP - Text
          Toggle
          Toggle Group
          Dropdown (Legacy)
          Input Field (Legacy)
          Text (Legacy)
          VideoVideo Player
          Visual ScriptingAnimator Message Listener (Listener)
          Script Machine
          State Machine
          Variables